Sunday, March 22, 2020

Procedural Landscape(Terrain) Generation in OpenGL - C#.Net

My goal of doing this project was to finally create a landscape over which cars or other vehicles could be driven.

But first the snapshots




I am happy to showcase this project. It is using the Shadow Engine and Tao OpenGL binding for C#.Net.
You can generate these height maps from the techniques mentioned in my earlier posts like Diamond Square Algorithm etc.

You can refer to my repo in github for the code: https://github.com/bmkamath2000/OpenGL-in-CSharp.Net

No comments:

Post a Comment