A stupid game demonstrating several patterns in the code.
//**Constants related to starting game**
const int START_ROUND = 1; //Starting round
const int START_LIFE = 100; //Starting life (num damage before losing game)
const int START_MONEY = 10; //Starting money for player
//Constants related to the length of the path
const int PATH_LENGTH = 3; //Length of the path (could be anything)
const int START_BLOON = -1; //Starting location of all bloons
//**Constants related to money/cost**
const int COST_DART = 2; //Starting cost for dart monkey
const int COST_BOOMERANG = 4; //Starting cost for boomerang monkey
const int COST_BOMB = 6; //Starting cost for a bomb monkey
const int COST_IMPROVE = 2; //Cost for each improvement (regardless of type)
const int EARN_POP = 1; //Earnings per pop of a bloon
const int IMPROVE_VALUE = 2; //When a bloon is improved, increases the value based on this
//**Constants related to damage**
const int DAMAGE_DART = 1; //Starting damage for dart monkey
const int DAMAGE_BOOM = 1; //Starting damage for boomerage monkey
const int DAMAGE_BOMB = 1; //Starting damage for bomb monkey
//******************************************************
The project has three types of Baloons. Dart, Boomerang and Bomb. Each are deriving from Monkey.
Basic is deriving from Bloon.
Monkey is a stand alone class.
This project demonstrates the concept of inheritance and polymorphism.
Here is a repo for reference.
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